Friday, November 28, 2008

Toonboom|tutor

Part 1

User Interface: Drawing and Importing Media


In Toon Boom

Studio, you draw using the Drawing View, Color Palette tab and Pen tab. You can use eith

er the Exposure Sheet or the Timeline to import, manage and work out the timing of your content.




Drawing View

Use the Drawing View to draw and ink & paint your animated content.

You can use the Onion Skin to see all o

f the drawings in a layer and the

Auto Light Table to see all of the drawin

gs in a frame.



aColor Palette tab

Use the Color Palette tab to build color swatches for your scenes.

With Toon Boom Studio you can build different palettes for each character and prop in your scene. You can even create palette styles, which allow you to tint all of the swatches in a palette. When you switch between palette styles, Toon Boom Studio automatically repaints zones filled with the new color value.







Pen tab

Use the Pen tab to organize different pen styles.

Toon Boom Studio can create variable width strokes based on the amount of pressure you apply when drawing with a graphic tablet and pen.




Exposure Sheet

Use the Exposure Sheet to organize the content of your scenes and set up their timing.

You can use the Exposure Sheet to import image and sound files. From sound files, you can generate lip charts, which you can use to lip sync your animations.







User Interface:

Sceneplanning and Animating


After you build your content, you will use the Sceneplanning views to animate your content. You can always retouch drawings in the Camera View that require fixes as a result of sceneplanning transformations.

With Sceneplanning views, you can:

  • Lay out your elements in 3D space. Drawings and images are automatically scaled based on their relative position to the camera.
  • Build motion, rotation and scaling effects through the 3D space.
  • Build effects like color transformations and clipping masks.

Sceneplanning views and their tools will assist you as you animate your content.

Camera View

From the Camera View window, you can see how your scene looks from the view of the camera. You can position elements in this window and design motion, rotation and scaling changes using pegs.

Top View

The Top View displays elements from the top looking down. From this view, you can judge the relative front-back and west-east position of elements.

Side View

From the Side View, you can see how the elements in your scene appear from the side looking across. From this view, you can judge the relative front-back and north-south position of elements.


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